Today’s Youth Look to Advertising as Much as Their Friends
When Making Purchase Decisions
Newer advertising tactics not appealing – only five percent
like advertising on cell phones
ROCHESTER, N.Y. – August 21, 2006 – Today’s
youth have an income of $233 billion and influence many household purchases—and
not only youth products. Today’s "wired" kids are receiving many
advertisers’ messages directly and some are particularly attuned to
advertising to guide their purchase decision-making. Youth, particularly tweens,
agree that they often pay close attention to advertisements to make sure they
buy the right products (36% of tweens ages 8-12 and 22% of teens ages 13-18).
The influence of advertising is similar to the influence of friends on young
people’s purchase decisions, with 36 percent of tweens and 23 percent of teens
saying that they often look to see what their friends use and buy when making
purchase decisions.
These are the results of a nationwide survey of 1,306 U.S. children and
teenagers (ages 8 to 18) surveyed online by Harris Interactive®
between May 18 to 23, 2006. Harris Interactive collaborated with the University
of Delaware’s Lerner College of Business and Economics on development of the
questionnaire for this study.
Advertising likes and dislikes
When it comes to advertising tactics employed by companies, the top three
liked by both tweens and teens relate to celebrity and notoriety, including
having a famous person use a product (tweens 39% and teens 21%), having a person
in a movie use a product (tweens 33% and teens 20%), and getting the company
name included in the name of a sporting event or stadium (tweens 33% and teens
22%). Newer advertising tactics are viewed more negatively by young people. For
example, only five percent of youth like it when companies advertise their
product on cell phones (compared to 50% who dislike it), and four percent like
it when companies get someone to mention a product in online chat sessions (with
41% disliking this tactic).
Truth in advertising
Youth seem to consider themselves to be discerning when it comes to
advertising, and they can even be skeptical about what companies tell them.
Fewer than one in ten (6%) 8-18 year olds agree with the statement
"advertisements tell the truth", and more than half (57%) say they
often notice tricks companies use to get them to buy something. About
three-quarters (73%) agree that companies try to get people to buy things they
do not really need. And, regarding mention of a product in an online chatroom,
very few (only 1% of teens and 6% of tweens) feel that they can trust the
discussion.
TABLE 1
PURCHASE DECISION-MAKING
"How much do you agree with the following?"
Base: All youth ages 8-18 years
| |
Summary of Strongly / Somewhat Agree |
|
Tweens age 8-12 |
Teens
age 13-18
|
Total
age 8-18
|
|
% |
% |
% |
|
I like to buy things my friends have. |
62 |
32 |
44 |
|
To make sure that I buy the right products, I often look to see what my
friends use and buy. |
36 |
23 |
29 |
|
To make sure I buy the right products I often pay close attention to
advertisements. |
36 |
22 |
29 |
|
If I do not have much experience with a product, I often ask my friends
to tell me what to buy. |
29 |
33 |
31 |
|
If I do not have much experience with a product, I often ask someone
who works in a store to tell me what to buy. |
22 |
28 |
26 |
|
I try to buy products that I’ve seen before on television or in the
movies |
53 |
29 |
40 |
|
I often use the Internet to get information about products before I buy
them |
30 |
51 |
40 |
TABLE 2
ATTITUDES ON ADVERTISING TACTICS
"How much do you like it when companies do the
following?"
Base: All youth ages 8-18 years
|
|
Summary of Like / Strongly Like |
Summary of Dislike / Strongly Dislike |
|
Tweens age 8-12 |
Teens age 13-18 |
Total age 8-18 |
Tweens age 8-12 |
Teens age 13-18 |
Total age 8-18 |
|
% |
% |
% |
% |
% |
% |
|
Have a famous person use their product |
39 |
21 |
29 |
12 |
22 |
18 |
|
Have a person in a movie use their product |
33 |
20 |
26 |
12 |
19 |
17 |
|
Get their company name included in the name of a sporting event or
stadium |
33 |
22 |
26 |
13 |
18 |
17 |
|
Create cartoons or TV shows that are about their product (s) |
31 |
13 |
21 |
25 |
34 |
31 |
|
Have their product appear in a video game |
27 |
13 |
19 |
22 |
25 |
24 |
|
Give their product to popular kids for free |
24 |
12 |
18 |
43 |
44 |
44 |
|
Get someone to use their product in a public place like a coffee shop |
17 |
10 |
13 |
19 |
22 |
20 |
|
Get someone to write a blog about their product |
14 |
10 |
11 |
24 |
32 |
29 |
|
Ask for personal information like your name and email address |
6 |
4 |
4 |
68 |
65 |
66 |
|
Advertise their product on cell phones |
5 |
4 |
5 |
41 |
55 |
50 |
|
Get someone to mention the product in online chat sessions |
5 |
4 |
4 |
37 |
45 |
41 |
TABLE 3
TELLING THE TRUTH ABOUT PRODUCTS
"How much do you agree with the following?"
Base: All youth ages 8-18 years
| |
Summary of Strongly / Somewhat Agree |
|
Tweens age 8-12 |
Teens age 13-18 |
Total age 8-18 |
|
% |
% |
% |
|
What famous people say about a product is true |
17 |
5 |
11 |
|
When companies say their product is the best they are always telling
the truth |
10 |
3 |
6 |
|
Companies can say anything about their product, even if it isn’t true |
54 |
42 |
47 |
|
When someone in an online chatroom tells you about a product, you can
trust what they say |
6 |
1 |
3 |
|
Advertisements tell the truth |
9 |
4 |
6 |
|
Products are used in movies just to make the movies more realistic |
42 |
26 |
33 |
|
Companies want you to buy their product only if it is the best one for
you |
15 |
8 |
11 |
|
I often notice tricks that companies use to get me to buy something |
51 |
61 |
57 |
|
Companies try to get people to buy things that they don’t really need |
76 |
71 |
73 |
|
Companies tell you only the good things about their products; they don’t
tell you the bad things |
77 |
70 |
72 |
Downloadable PDF files of previous issues, and the current issue of Trends
and Tudes, containing this information and more, can be found at http://www.harrisinteractive.com/news/newsletters_k12.asp.
Methodology
This survey was designed in collaboration with the University of Delaware’s
Lerner College of Business and Economics and was conducted online by Harris
Interactive among 1,306 children and teenagers (ages 8-12, n=564 and ages 13-18,
n=742) within the United States between May 18 to 23, 2006. Figures for
age, sex, race/ethnicity, education, parental education, and region were
weighted where necessary to bring them into line with their actual proportions
in the population.
All surveys are subject to several sources of error. These include: sampling
error (because only a sample of a population is interviewed); measurement error
due to question wording and/or question order, deliberately or unintentionally
inaccurate responses, nonresponse (including refusals), interviewer effects
(when live interviewers are used) and weighting.
With one exception (sampling error) the magnitude of the errors that result
cannot be estimated. There is, therefore, no way to calculate a finite
"margin of error" for any survey and the use of these words should be
avoided.
With pure probability samples, with 100 percent response rates, it is
possible to calculate the probability that the sampling error (but not other
sources of error) is not greater than some number. With a pure probability
sample of 1,306 one could say with a ninety-five percent probability that the
overall results have a sampling error of +/-3 percentage points. Sampling error
for subsamples is higher and varies. However this does not take other sources of
error into account. This online survey is not based on a probability sample and
therefore no theoretical sampling error can be calculated.
These statements conform to the principles of disclosure of the National
Council on Public Polls.
About the Harris Interactive Youth and Education Research Practice
The Youth and Education Research Practice conducts research among
children, teens, parents, educators, administrators and policy makers
that assists in understanding the lives of children, teens and college
students. The team specializes in research related to marketing geared
toward the young consumer, to public policy related to youth and
education, to family and parenting issues, and satisfaction studies and
research that measures the standards of K-12 and higher education in
districts across the nation. The practice conducts custom and
syndicated studies both for non-profit and for-profit organizations.
About Harris Interactive
Harris Interactive is the 12th largest and fastest-growing market
research firm in the world. The company provides research-driven insights and
strategic advice to help its clients make more confident decisions which lead to
measurable and enduring improvements in performance. Harris Interactive is
widely known for The Harris Poll, one of the longest running, independent
opinion polls and for pioneering online market research methods. The company has
built what could conceivably be the world’s largest panel of survey
respondents: The Harris Poll Online. Harris Interactive serves clients worldwide
through its United States, Europe and Asia offices, its wholly-owned subsidiary
Novatris in France and through a global network of independent market research
firms. The service bureau, HISB, provides its market research industry clients
with mixed-mode data collection, panel development services as well as
syndicated and tracking research consultation.
To become a member of the Harris Poll Online, visit
www.harrispollonline.com.
Press Contact:
Jennifer Cummings
Harris Interactive
585-214-7720
|