Teens Set New Rules of Engagement in the Age of Social Media
Generation redefines friendship as virtual communication plays
increasingly important role in relationships
ROCHESTER, N.Y., and NEW YORK–October 31, 2006– For today’s teen,
friendships are developed in areas beyond the school walls or their
neighborhoods. Email and social networking sites such as MySpace®, Sconex,
and FacebookTM allow young people to expand their social connections
by contacting and becoming friends with people who they have not necessarily met
in person. Alloy Media + Marketing and Harris Interactive® findings from a
collaborative study offer an emerging picture of what friendship means to today’s
youth. New technologies shift means of communication across this digital
generation, as teens come to define their closest circles by those they are
connected with both online and offline.
Online social networks are providing fertile ground for teens to practice
social behaviors, to try out different personas in
their exploration for identity, and to nurture friendships. In some
cases, online social networks allow for more intimate connections than
offline relationships. The study depicts a generation more at ease through
virtual communication, with many reporting they are more likely to reveal their
true selves and to share more personal information with friends online than
face-to-face.
According to Suzanne Martin, Ph.D., Research Manager Youth and
Education Research, Harris Interactive, "The Internet plays an increasingly
important role in kids' friendships. Social networking websites aid in
youth development by providing an arena to build meaningful relationships,
establish independence, strengthen their identity and become connected to a
community that is not limited to their physical community."
Virtually Connected
Friendships play an increasingly important role in young people’s lives as
they grow up. While more tweens (ages 8 to 12) prefer spending time with
their parents than with their friends (58% vs. 31%), by the teen years (ages 13
to 17), this preference has dramatically reversed. More than twice as many
teens say they prefer spending time with their friends than with their
parents (56% vs. 22%).
Youth connect with each other in a variety of ways and favor certain means of
connecting over others. Both tweens and teens are most likely to spend time with
their friends in school and outside of school, by getting together with friends
in person and speaking to them on the telephone. Teens are much greater users of
email or Internet Messaging (IM) (74% vs. 26%) and text messaging (37% vs. 9%)
than their tween counterparts.
Talking to friends in person is the most cited favorite way for teens to stay
in touch (53%); however this preference is strikingly higher among tweens (81%).
Fewer teens and tweens favor staying in touch with their friends through
technologies such as IM (16% vs. 2%), cell phones (11% vs. 3%), email (4% vs.
1%) and text messaging (4% vs. <1%). Tweens are more likely than teens to
favor landline phones as a way to stay in touch with their friends (12% vs. 8%).
More is Better
Social circles have widened in the age of digital media, causing a
shift in perception of social status among today's youth. The
number of friends young people attract to their social network profiles is an
indicator of their status among peers. Most teens (59%) report having between
one and ten friends while more tweens (69%) report having that many friends.
However, the number of friends appears to increase when the term
"friend" is put in the context of an online profile or IM buddy
list. Teens that have these types of lists have an average of 75 people on
their online profile, 52 on their IM buddy list, 39 on their email contact list
and 38 contacts on their cell phone.
"Today’s teens look to their friends above any other influence for
guidance and approval. The extensive accessibility to ‘friends’ in the
current media environment and the evolving definition of ‘friend’ affords
peer networks greater import than ever," commented Samantha Skey, SVP,
Strategic Marketing, Alloy Media + Marketing.
Further commenting, "The shift extends to brands endeavoring to reach
this influential audience as advertisers look to use the power of youth
connectivity—and the evolving definition of ‘friend’—to enable online
propagation of their messages."
Friends I’ve Never Met
For many teens, meeting in person is not a prerequisite for being considered
a friend. Online connections have provided a socially
accepted platform for teens to form friendships. More than one-third of
teens (36%) have friends whom they’ve never met in person, but have only
"talked to" online. This is four times the number of tweens who
have such friendships (8%). However, most teens use the Internet to augment
relationships they have in the "real" world. Nearly nine in ten
(87%) have friends whom they talk with both in person and online; this is more
than the number of teens who have friends whom they only talk to in person/on
the phone (and never "talk to" online) (79%).
Online Status
Friendships that are nurtured in both the "real" and
"virtual" worlds define a teen’s closest connections, depicting
relationships that are more long-standing and intimate than those that are
carried out in only one or the other. Nine in ten teens (89%) who have
friends that they talk to both in person and online have known them for at least
one year, and three-quarters (77%) consider these friends to be extremely or
very close. In contrast, friendships that exist only in the
"real" world are slightly less likely to be of such long-standing; 82
percent report that they have known these friends at least a year.
But perhaps of more interest, fewer teens describe "in-person only"
friendships as close, compared to those that friends to whom they maintain ties
both in person and online. Only half (52%) of teens describe these
friendships as extremely or very close. Friendships that exist only online
are more recent, and thus not surprisingly, less close. Fifty-one percent
of teens who have friends whom they only talk to online say they have known
these friends for six months or less, and two-thirds (66%) describe these
friendships as not at all or somewhat close. As these data show, even for
teens, friendships that exist only online do not trump those with people they
know in the "real" world as well.
Virtual Confidants
For some teens communicating online allows them to show more of their true
selves. Three in ten teens say they can share more with a friend online
(30%) and that they are more honest when they talk to friends online
(29%). Online friendships play different roles for teens and tweens. A
majority of teens (62%), compared to only 49% of tweens, report that talking to
their friends online makes them feel that they are always connected. Online
friendships for tweens are as much an emblem of growing up. Half of tweens
(52%), versus only 34% of teens, say that talking to their friends online makes
them feel cool.
For young people, a friend is "someone I care about that I can talk to
about anything," "someone who cares about me", "someone who
is always there for you and you always hang out with", and "someone
you can trust." For most teens, email, IM and social networking sites
provide another way to nurture friendships with people they know in person as
well. But the length of a friendship is also an important factor in its
closeness. Since many of teens’ "online only" friendships are
more recent, only time will tell how those will evolve.
Downloadable PDF files of previous issues, and the current issue of Trends
and Tudes, containing this information and more can be found at: http://www.harrisinteractive.com/news/newsletters_k12.asp.
About the Survey
This survey was developed in collaboration with Alloy Media + Marketing. This
research was conducted online by Harris Interactive among 1,487 children and
teenagers (ages 8 to 18) within the United States between August 16 and August
24, 2006. Figures for age, sex, race/ethnicity, education, parental education,
and region were weighted where necessary to bring them in line with their actual
proportions in the population.
With pure probability samples, with 100 percent response rates, it is
possible to calculate the probability that the sampling error (but not other
sources of error) is not greater than some number. With a pure probability
sample of 1,487 one could say with a ninety-five percent probability that the
overall results have a sampling error of +/-3 percentage points. Sampling error
for data from sub-samples would be higher and would vary based on sample size.
However that does not take other sources of error into account. This online
survey is not based on a probability sample and therefore no theoretical
sampling error can be calculated.
These statements conform to the principles of disclosure of the National
Council on Public Polls.
About Alloy Media + Marketing
Alloy Media + Marketing is one of the country’s largest providers of
nontraditional targeted media and promotional marketing programs connecting with
85 percent of the millennial audience (ages 5 - 29) daily. With large-scale
networks, unique and exclusive media and promotional partnerships, and offices
located in major markets across the country, Alloy Media + Marketing services
over 1500 companies including half of the Fortune 200. Alloy Media + Marketing
ranks fifth on the Advertising Age list of Top 100 Marketing Services Agencies
and ranks among the World’s Top 25 Ad Organizations. Alloy Media + Marketing
is part of Alloy, Inc. (NASDAQ: ALOY). For further information regarding
Alloy Media + Marketing, please visit our web site at www.alloymarketing.com.
About the Harris Interactive Youth and Education Research Practice
The Youth and Education Research Practice conducts research among
children, teens, parents, educators, administrators and policy makers
that assists in understanding the lives of children, teens and college
students. The team specializes in research related to marketing geared
toward the young consumer, to public policy related to youth and
education, to family and parenting issues, and satisfaction studies and
research that measures the standards of K-12 and higher education in
districts across the nation. The practice conducts custom and
syndicated studies both for non-profit and for-profit organizations.
About Harris Interactive
Harris Interactive is the 12th largest and fastest-growing market
research firm in the world. The company provides research-driven insights and
strategic advice to help its clients make more confident decisions which lead to
measurable and enduring improvements in performance. Harris Interactive is
widely known for The Harris Poll, one of the longest running, independent
opinion polls and for pioneering online market research methods. The company has
built what could conceivably be the world’s largest panel of survey
respondents, the Harris Poll Online. Harris Interactive serves clients worldwide
through its United States, Europe and Asia offices, its wholly-owned subsidiary
Novatris in France and through a global network of independent market research
firms. The service bureau, HISB, provides its market research industry clients
with mixed-mode data collection, panel development services as well as
syndicated and tracking research consultation. More information about Harris
Interactive may be obtained at www.harrisinteractive.com.
Press Contacts:
Jodi Smith
Alloy Media + Marketing
212-329-8359
Michelle Soto
Harris Interactive
585-214-7665
|