The "Digital Home": Home Networks Capture the
Imagination of Consumers
More U.S. Adults would like to use their PC as a "media
center"
ROCHESTER, N.Y. – February 15, 2007 – Not long ago,
many people believed setting up an entertainment center was simply a stereo
system, a VCR and a television larger than 25". These days, the promise
from the consumer electronic industry to establish the computer as the new
"media center" is beginning to gain traction with consumers.
With this in mind, Harris Interactive conducted an online
research study of adult consumers across America that focused on the emerging
"Digital Home" and other hot consumer technologies, and the results
indicate that more than one-third (39%) of U.S. adults have home networks.
Thirty-seven percent of those with home networks would like to use their
personal computer (PC) as a media center to control their entertainment system,
while thirty-one percent would use it to download pictures, video and music to
their televisions. Even controlling household systems such as lighting,
security, heating, ventilation and air conditioning are being folded in to today’s
media centers (35%). The challenge for marketers to grow these potential markets
is to provide clear instruction on setup, network security, and ensure
interoperability amongst different brands and components. We are way past
woofers and tweeters now, Virginia.
These are just some of the results of the study, which were
presented through the company’s latest webinar*. Harris Interactive fields
ongoing studies on a range of topical issues within the technology industry and
presents the information via our complimentary webinars. The interviews are
conducted online with consumers from our multimillion member panel and/or
business decision makers using our IT/Telecom Decision Maker Specialty Panel.
The Need for Speed drives PC Sales
Generally speaking, setting up a home network of this
magnitude requires a PC that is faster and is more advanced than the previous
generation of computers. Despite tepid sales in 2006, about 21 percent of
respondents say they are planning to buy a new PC within the next 12 months. One
possible factor driving this demand is the insatiable need for speed and the
ability to run multiple high power applications that can be found in multi-core
processors. About 44 percent of those planning to buy a PC this year will buy a
dual core processor and a full 14 percent will purchase quad core
"engines" under the "hood". A full one-third of the buyers
are still pondering how many cores is enough while a scant 9 percent are
planning to purchase a single core solution.
"At the 2007 International Consumer Electronics Show (CES)
in Las Vegas, we saw firsthand the computer power that dual and quad core
solutions are offering to consumers. The number of processing cores can only
increase when we consider the current market dynamics. Processor manufacturers
are extending Moore’s law, while consumers believe that more is always better
and want to use the computer as an entertainment device that provides cinematic
realism," said Milt Ellis, Vice President of the Technology Practice at
Harris Interactive.
Improving Life with Technology
It’s not your fathers PC any longer – today’s machines
are also providing entertainment and helping people manage all aspects of their
lives. In the end, adults understand that technology has had a tremendous impact
on the world around them. More than one-third (35%) of U.S adults have a
positive attitude toward technology and 33 percent indicate that it has improved
their lives. While the vast majority continues to use computers for email (94%)
, web surfing (84%) and shopping (77%), there are new applications joining the
leaderboard, including banking (64%), making travel arrangements (70%) and
listening to music (57%).
*For more information on our webinars, please visit http://www.harrisinteractive.com/tech.
Methodology
This online survey was conducted within the United States
between November 30 and December 11, 2006 among 1,028 adults (aged 18 and over).
Data were weighted to reflect the total U.S. online adult population on the
basis of region, age within gender, education, household income, race/ethnicity
and amount of time spent online.
All surveys are subject to several sources of error. These
include: sampling error (because only a sample of a population is interviewed);
measurement error due to question wording and/or question order, deliberately or
unintentionally inaccurate responses, nonresponse (including refusals),
interviewer effects (when live interviewers are used) and weighting.
With one exception (sampling error) the magnitude of the
errors that result cannot be estimated. There is, therefore, no way to calculate
a finite "margin of error" for any survey and the use of these words
should be avoided.
With pure probability samples, with 100 percent response
rates, it is possible to calculate the probability that the sampling error (but
not other sources of error) is not greater than some number. With a pure
probability sample of 1,028, one could say with a 95 percent probability that
the overall results have a sampling error of +/-2.8 percentage points. Sampling
error for data based on sub-samples may be higher and may vary. However that
does not take other sources of error into account. This online survey is not
based on a probability sample and therefore no theoretical sampling error can be
calculated.
These statements conform to the principles of disclosure of
the National Council on Public Polls.
About Harris Interactive Technology Research
The Harris Interactive Technology Research group doesn’t
just monitor and measure the industry. It interacts with the thought leaders who
drive technology, telecom and e-business everyday and provides insights from a
variety of vertical perspectives. Using the group’s unique knowledge,
experience, and expertise in both the telecommunications and information
technology sectors, Harris Interactive asks the right questions, confirms
business issues, and designs and implements studies to provide clients with
actionable results.
About Harris Interactive
Harris Interactive is the 12th largest and
fastest-growing market research firm in the world. The company provides
innovative research, insights and strategic advice to help its clients make more
confident decisions which lead to measurable and enduring improvements in
performance. Harris Interactive is widely known for The Harris Poll, one
of the longest running, independent opinion polls and for pioneering online
market research methods. The company has built what it believes to be the world’s
largest panel of survey respondents, the Harris Poll Online. Harris Interactive
serves clients worldwide through its United States, Europe and Asia offices, its
wholly-owned subsidiary Novatris in France and through a global network of
independent market research firms. The service bureau, HISB, provides its market
research industry clients with mixed-mode data collection, panel development
services as well as syndicated and tracking research consultation. More
information about Harris Interactive may be obtained at www.harrisinteractive.com.
Press Contact:
Tracey McNerney
Harris Interactive
585-214-7756
|