College Students Spend $200 Billion Per Year
Spring 2002 Wave of the 360 Youth/Harris Interactive College
Explorer Study Affirms the Power of the College Market
Rochester, NY—July 29, 2002— The most recent findings from the 360
Youth/Harris Interactive College Explorer Study demonstrate the significant
power of the U.S. college market, with spending at nearly $200 billion dollars a
year. It is a large and influential market, with over 15.6 million students, and
is a vital segment for marketers concerned with serving the needs of young
consumers.
The national study, fielded online by Harris Interactive® during
the Spring 2002 semester, measured spending among college students aged 18 –
30, a group that represents 72% of all college students. The sample included all
types of students (full-time, part-time, 2-year, 4-year, graduate) and looked at
a broad range of consumer behaviors and category buying habits. The study
covered a wide spectrum of areas, including technology, entertainment, travel,
transportation, telecommunications, personal care products, financial services,
snack foods and beverages.
"College students are faced with a whole range of life decisions,
including a lot of first-time purchase decisions. It‘s an important time for
marketers to connect with this demographic group, reaching them as they
establish life-long buying patterns and loyalties," comments Derek White,
Executive Vice President, 360 Youth, Inc., an Alloy company.
According to the study, college students spend an average of $287 a month on
discretionary items (spending on anything other than tuition, room/board,
rent/mortgage, books/school fees). A good portion of that discretionary spending
is on beverages and snack foods, with total spending on those categories
projected at $11.4 billion per year.
|
Spending by College Students on Beverages and Snack
Foods |
| |
Projected Yearly Spending (in millions)* |
|
Soda |
$3,129 |
|
Bottled Juice/Fruit Drinks/Lemonade |
$1,445 |
|
Bottle Water, all types |
$1,421 |
|
Coffee, prepared and not prepared |
$998 |
|
Chip Snacks |
$630 |
|
Sports Drinks |
$429 |
|
Packaged Baked Goods (e.g., cookies, cupcakes, brownies) |
$423 |
|
Granola/Nutrition Bars |
$329 |
|
Candy Bars |
$328 |
|
*Projections based on Spring 2002 360 Youth/Harris Interactive College
Explorer Study; this represents a partial list of categories for beverages
and snack foods. |
Including weekend days, college students average 11 hours per day of
unscheduled time (when they’re not sleeping, working, studying or attending
class). It is not surprising then, that spending on entertainment and leisure
activities represents a significant portion of discretionary spending.
|
Participation/Spending by College Students on
Entertainment and Leisure Activities |
| |
Projected Yearly Spending (in millions)* |
% Students Participating in Past Year |
|
Vacation Travel |
$4,607 |
61% |
|
Purchase Videos/DVDs (not including equipment) |
$2,754 |
70% |
|
Purchase Music CDs, Tapes, etc. |
$2,746 |
76% |
|
Purchase Video Games (not including equipment) |
$2,284
|
37% |
|
Purchase reading material (not for use in school) |
$1,009 |
83% |
|
Going to Movies |
$887 |
91% |
|
Attending Music Concerts |
$791 |
49% |
|
Going to an Amusement Park |
$456 |
41% |
|
*Projections based on Spring 2002 360 Youth/Harris Interactive
College Explorer Study; this represents a partial list of categories for
entertainment and leisure activities. |
Technology, and, therefore, spending on technology, plays a central role in
the lives of college students. With 93% accessing the Internet, college students
are the most connected segment of the population. Ninety-two percent (92%) own a
computer, and 13% say they plan to buy one in the next year. Cell phone
ownership is at 69%, with 18% of students planning to buy one in the next year.
Fifteen percent (15%) of college students say they are among the first to buy a
new technology device or gadget, and another 53% say they are likely to buy one
after seeing others try it. Only 32% say they tend to wait a long time before
purchasing a new technology.
Car ownership is another important consumer behavior among this group.
Whether they live on or off campus, 80% of college students have a vehicle for
their personal use. Seventy-one percent (71%) of those that have a car either
own it individually or jointly with a spouse, with only 29% using a car owned by
a parent or other relative. Seventeen percent (17%) of students say they plan to
buy a vehicle before the end of 2002.
Summing up the importance of the college market, John Geraci, Vice President
of Youth Research at Harris Interactive, points out that "The college
consumer is easily overlooked since most information sources that marketers rely
on for tracking consumer behavior tend to under-represent college students.
However, it is a consumer group that marketers should recognize as offering
substantial opportunity. Connecting with consumers during the college years can
pay great dividends, both now and well into the future."
About the study
The 360 Youth/Harris Interactive College ExplorerTM Outlook Study
is an online college survey from 360 Youth, Inc. and Harris Interactive. The
study covers a variety of topics about the 18-30 year old college market, from
market power and influence, technology adoption and attitudes, to category
penetration and spending.
This is the only syndicated study of college students that is conducted among
all types of students in the key 18-24 and 25-30 year-old age groups. The
study is conducted online twice yearly (fall and spring semesters) completing a
minimum of 6,000 interviews annually with both college students (2 year/4 year,
full-time/part-time, undergraduate/graduate) and 18-24 year-olds not enrolled in
college. Data in this release were collected in April 2002. Complete data from
this study are available on a subscription basis.
About 360 Youth
360 Youth, Inc., the media and marketing arm of Alloy, Inc. (nasdaq:ALOY),
integrates the assets and experience of the largest and strongest college and
teen marketing companies including MarketSource Corporation, CASS
Communications, Alloy, Y-Access, Market Place Media, and others to provide sales
and marketing solutions targeting young adults. 360 Youth services over 200 of
the Fortune 500 companies through a comprehensive mix of media and promotional
programs encompassing school based wall media, campus newspapers, catalogs,
event and field marketing, websites, sampling programs, and research. 360 Youth’s
extensive knowledge of this demographic and effective programs deliver targeted
messages to the young adult population while attracting this audience through a
wide range of partnerships that extend to popular social centers and
destinations. For more information on 360 Youth, an Alloy Inc. company, please
visit our website at www.360youth.com. For more information on 360 Youth’s
parent company, Alloy, Inc., please visit www.alloy.com
About Harris Interactive®
Harris Interactive (www.harrisinteractive.com) is a worldwide market research
and consulting firm best known for The Harris Poll® and its
pioneering use of the Internet to conduct scientifically accurate market
research. We combine the power of unique methodologies and technology with
international expertise in predictive, custom and strategic research.
Headquartered in Rochester, NY, with offices across the United States, in the
United Kingdom, in Japan and a global network of local market and opinion
research firms, the Company conducts international research with fluency in
multiple languages. EOE M/F/D/V
To become a member of the Harris Poll OnlineSM and be invited to
participate in future online surveys, visit www.harrispollonline.com.
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